My role
I was a UX/UI designer on a team with two other designers, alongside GIS specialists, tech, and business teams. I assisted with user research (interviews, workshops, and prototype testing) and UI design and prototyping on Figma.
Description
This Geospatial Application is a four-dimensional model of rail network that integrates asset data from multiple systems. It also draws in time-enabled data such as historical defects and aerial imagery. This application reduces the time spent on track and maintenance planning.
Benefits of this tool include:
The problem
The client had to maintain a large rail network, but the systems that they used to do this had a variety of pain points:
As part of the discovery phase we conducted extensive user interviews with future users of the product. We spoke to people from a variety of different roles across the client, to understand their daily responsibilities, systems and tools, and pain points and opportunities to prioritise key features, create personas and user flows for the different use cases of the program.
From here we were able to start creating low-fidelity mockups of the program on Figma, which we tested with space-themed workshops as we progressed through to high-fidelity clickable prototypes.
Throughout the course of the project we created a comprehensive library of components in Figma to maintain design consistency and interactivity.
We saw the opportunity for an immersive, contextual rail asset visualisation and planning tool, and created a solution that obtains immediate visual access to rail assets and contextual data by digitising the network and providing standardised approaches to capture data rail-wide.
Challenges
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